Product design
Accessible flows for web and iOS.
iOS · Design systems · Branding
AR/VR · Unity · Industrial UX

Dhaka, Bangladesh
Local time --:-- · GMT+6
Accessible flows for web and iOS.
Reusable, accessible components.
Consistent identities, brought to life.
Working prototypes for screens and spaces.
/ Selected work
01 / Product family · Android / iOS design system
One design system across Ridmik Keyboard, Boitoi, Ridmik News, Dovashi and Retalik: typing, reading, news, learning and e-commerce, each with its own character.
2018–2023
02 / Product redesign · Design system management
Modernize a legacy ticketing platform without losing the operational depth event organizers need. The system needed consistent patterns across dense dashboards, mobile screens and native experiences.
03 / AI assistant · Apple platforms
An AI assistant for ticketing managers across iPhone, iPad and Mac, with multi-agent workflows, human approval and recovery states. Previously shown as Thea AI.
04 / Corporate e-learning · Ant Design
Learning and competence management for organisations: personal learning for employees, and users, roles and courses for administrators.
05 / Home renovation · Element Plus
A renovation journey for homeowners: choose the job, get quotes from vetted tradespeople, follow the work and finish with payment.
06 / Industrial & Augmented UX
Cable-diagnostics interfaces for industrial decision support, extended into spatial prototypes, including a wind-farm digital twin for turbine and cable inspection.
07 / Brand, design system & in-house products
Cefalo’s brand system and the in-house products built on it: the bilingual design site and editor, the HR portal, and the content-to-CRM workflow.
Cefalo · Oslo and Dhaka

/ People I’ve worked with
LinkedIn recommendation · Summary
Worked together for around four years across Ridmik’s apps. Highlights Shadhin’s research, detailed UI work and care in helping developers understand the design and turn it into code.
LinkedIn recommendation · Summary
Describes a collaborative designer who balances visual quality with functional needs. Highlights strategic problem-solving, attention to end users and a willingness to support colleagues.
LinkedIn recommendation · Summary
Worked together for more than three years. Recommends Shadhin for user experience knowledge, clear communication, collaboration and detail-oriented work on products used by millions.
LinkedIn recommendation · Summary
Worked closely together on several projects for more than three years. Highlights the ability to turn complex ideas into simple, engaging interfaces, supported by strong design principles and dedication.
LinkedIn recommendation · Summary
Recommends Shadhin’s product insight and commitment to quality. Working together reinforced how much the small details matter in a product experience.
LinkedIn recommendation · Summary
Highlights knowledge of UI/UX, graphic design and creative work across both online and offline applications, based on working together at InfoSapex.
LinkedIn recommendation · Summary
Recommends Shadhin’s work as lead product designer on a mobile app: understanding user needs, collaborating with development, listening to feedback and refining designs.
LinkedIn recommendation · Summary
Highlights the ability to simplify complex UX challenges, combine aesthetics with function and give constructive feedback. Recommends Shadhin’s professionalism, collaboration and work ethic.
LinkedIn recommendation · Summary
Recommends Shadhin’s creativity, understanding of users and attention to detail on a complex software project, alongside clear communication and openness to feedback.
/ Prototypes & builds

Independent platform · Demo checkout
Design venues and book seats with live availability and AI assistance.
RESERVATION REQUEST
REQUEST CONTEXT
Working prototypes
Explore seats, place holds and review allocations through an AI-assisted workflow.

Ridmik Labs · Available on Google Play
Game design for mobile rickshaw racing: controls, HUD and player feedback.

In development
A Unity sports game focused on shot timing, movement and character systems.

In development
A physics-based bottle-flipping game with avatars and turn-based play.

Working operations suite · Simulated data
A shared workspace for logistics, storage and staffing operations.

Live in production
Create 3D device mockups, motion and store screenshots in one editor.

Private-beta product · ongoing development
An independent native wellness product connecting health signals, everyday planning and AI guidance through a reusable SwiftUI design system. The design keeps observations, estimates and unavailable information visibly distinct.
/ About me
I’m Al Amin Shadhin, a Senior Product Designer. I shape product UX/UI, native iOS experiences, design systems and brands, connecting research and visual craft to experiences people can use.
My practice moves from user flows and Figma libraries to motion, functional prototypes and engineering handoff. SwiftUI supports native interaction studies; Unity, Blender and WebXR extend the work into AR/VR, spatial interfaces and industrial UX prototypes. Clear communication, critique and cross-functional collaboration carry design intent through delivery.
WCAG 2.2 AA, supplemental APCA readability checks, EN 301 549, WAI-ARIA and ISO 9241-210 inform my accessibility-led design practice.
View my resume ↗
/ Experience
Cefalo
TicketCo was the primary assignment (approximately 80%); Snapper, Flip, Wirescan and internal work shared approximately 20%. Assignments overlapped.
OFPIXEL LLC
Ridmik Labs
TiCON System
InfoSapex
/ Expertise
WCAG 2.2 AA, WAI-ARIA patterns and usable flows for web and mobile.
Figma components, contrast tokens and handoff informed by EN 301 549 and APCA.
Readable type, approved contrast pairs and consistent identity guidelines.
Unity, WebXR and Three.js prototypes for spatial and industrial interfaces.
Apple HIG, VoiceOver, text scaling and accessible native interactions.
Human-centred prototypes informed by ISO 9241-210 and accessibility review.
/ How the work moves
01 / Research & framing
Start with the people, constraints and business reality behind the brief—not the interface somebody already imagined.
What this makes possible
Understand → Structure → Make → Ship & learn
/ How I can help
Accessible flows and interfaces guided by WCAG 2.2 AA and WAI-ARIA.
Figma libraries, accessible tokens and WCAG/APCA-aware handoff.
Brand guidelines, templates and motion for a consistent identity.
Spatial interfaces and prototypes for real-world workflows.
Playable Unity prototypes to test controls and feedback.
Native navigation, gestures and accessible iOS interfaces.
Working interfaces and 3D prototypes to validate design decisions.
AI workflows connecting content, CRM and product tools.
/ FAQ
I lead product design across iOS, responsive interfaces, design systems and brand experiences. As a product designer, I use working prototypes to validate interaction, motion and component behavior. AR/VR, Unity and industrial UX extend the same design practice.
Product design, design systems and brand management lead: TicketCo, Cefalo, Snapper, Flip and Ridmik. Industrial and augmented UX follows, with AR/VR, Unity and independent products showing interaction design and functional prototyping depth.
Yes. I’ve spent ten years collaborating with engineers, product managers and founders. I can work within an existing process through shared design systems, prototypes, design specifications and implementation review.
Yes. I’m open to Senior Product Designer opportunities across iOS, design systems, branding and immersive or industrial UX, alongside selected independent projects. My targeted resumes are available from the menu; you can reach me by email or the form below.