Open to roles & collaborationsDesign · Systems · PrototypePortfolio © 2026
Senior Product Designer

AL AMIN

iOS · Design systems · Branding
AR/VR · Unity · Industrial UX

Portrait of Al Amin Shadhin
Product · Design · AR/VR
Founder & Product Designer at OFPIXEL LLC

SHADHIN

Dhaka, Bangladesh
Local time --:-- · GMT+6

Product design

Accessible flows for web and iOS.

Design systems

Reusable, accessible components.

Branding & motion

Consistent identities, brought to life.

Interaction design & prototyping

Working prototypes for screens and spaces.

/ Selected work

Selected work.

Product design, design systems and brand identities—from first flow to handoff.

01 / Product family · Android / iOS design system

Ridmik Product Systems

One design system across Ridmik Keyboard, Boitoi, Ridmik News, Dovashi and Retalik: typing, reading, news, learning and e-commerce, each with its own character.

Project period

2018–2023

My role
Product design leadership, mobile patterns and shared foundations
Scope
Ridmik Labs
Client
ridmik.com Singapore

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • Product design
  • Android / iOS
  • Design systems
  • Brand identity

02 / Product redesign · Design system management

TicketCo 2.0

Modernize a legacy ticketing platform without losing the operational depth event organizers need. The system needed consistent patterns across dense dashboards, mobile screens and native experiences.

Project context

My role
Product redesign, Figma system management and engineering handoff
Client
ticketco.events Norway

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • ClaudeAI-assisted prototyping and implementation review
  • CodexFunctional prototyping and consistent implementation
  • Product design
  • Figma systems
  • Responsive UX
  • Claude / Codex

03 / AI assistant · Apple platforms

TicketCo FLY

An AI assistant for ticketing managers across iPhone, iPad and Mac, with multi-agent workflows, human approval and recovery states. Previously shown as Thea AI.

Project context

My role
Product design, Apple HIG and AI interaction
Client
ticketco.events Norway

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • iOS · iPadOS · macOS
  • AI interaction
  • Apple HIG

04 / Corporate e-learning · Ant Design

Snapper

Learning and competence management for organisations: personal learning for employees, and users, roles and courses for administrators.

Project context

My role
Product UX/UI and the client Figma library
Client
snapper.no Norway

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • Product UX/UI
  • Figma library
  • Ant Design

05 / Home renovation · Element Plus

Flip

A renovation journey for homeowners: choose the job, get quotes from vetted tradespeople, follow the work and finish with payment.

Project context

My role
Product UX/UI and the client Figma library
Client
flip.no Norway

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • Product UX/UI
  • Figma library
  • Element Plus

06 / Industrial & Augmented UX

Wirescan

Cable-diagnostics interfaces for industrial decision support, extended into spatial prototypes, including a wind-farm digital twin for turbine and cable inspection.

Project context

My role
Industrial UX/UI, modular Unity interfaces and interactive prototypes
Client
wirescan.no Norway

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • Industrial UX/UI
  • Unity
  • WebXR / Three.js
  • Modular components

07 / Brand, design system & in-house products

Cefalo

Cefalo’s brand system and the in-house products built on it: the bilingual design site and editor, the HR portal, and the content-to-CRM workflow.

Project context

Cefalo · Oslo and Dhaka

Cefalo brand application
My role
Brand, design systems and in-house product design
Scope
Cefalo · Oslo and Dhaka
Client
cefalo.com Norway

Tools & focus

  • FigmaInterface design, component libraries and prototypes
  • Brand system
  • Design tokens
  • In-house products

/ People I’ve worked with

Good work is a team effort.

Public LinkedIn recommendations from the people I’ve worked with.

LinkedIn recommendation · Summary

Worked together for around four years across Ridmik’s apps. Highlights Shadhin’s research, detailed UI work and care in helping developers understand the design and turn it into code.

LinkedIn recommendation · Summary

Describes a collaborative designer who balances visual quality with functional needs. Highlights strategic problem-solving, attention to end users and a willingness to support colleagues.

LinkedIn recommendation · Summary

Worked closely together on several projects for more than three years. Highlights the ability to turn complex ideas into simple, engaging interfaces, supported by strong design principles and dedication.

/ About me

Product design.
Interaction. Craft.

I’m Al Amin Shadhin, a Senior Product Designer. I shape product UX/UI, native iOS experiences, design systems and brands, connecting research and visual craft to experiences people can use.

My practice moves from user flows and Figma libraries to motion, functional prototypes and engineering handoff. SwiftUI supports native interaction studies; Unity, Blender and WebXR extend the work into AR/VR, spatial interfaces and industrial UX prototypes. Clear communication, critique and cross-functional collaboration carry design intent through delivery.

WCAG 2.2 AA, supplemental APCA readability checks, EN 301 549, WAI-ARIA and ISO 9241-210 inform my accessibility-led design practice.

View my resume ↗
Al Amin Shadhin
Al Amin Shadhin

/ Experience

Experience & collaboration.

01

Senior Product Designer

Cefalo

02

Founder & Product Designer

OFPIXEL LLC

03

Senior Product Designer

Ridmik Labs

04

Lead UI/UX Designer

TiCON System

Streaming experience

  • RabbitholePrimeUX/UI for Bangladesh’s video and live-sports streaming platform, including content discovery, subscriptions and local payment flows.
05

UI/UX Designer

InfoSapex

Enterprise software

  • Board meeting solutionsExperience design for enterprise board-meeting workflows.
  • Database management systemsExperience design for enterprise data-management tools and business software.

/ Expertise

Core skills.

01

Product Design

WCAG 2.2 AA, WAI-ARIA patterns and usable flows for web and mobile.

  • WCAG 2.2 AA
  • WAI-ARIA
  • Usability Testing
02

Design System Management

Figma components, contrast tokens and handoff informed by EN 301 549 and APCA.

  • Figma Libraries
  • APCA
  • EN 301 549
03

Brand Management

Readable type, approved contrast pairs and consistent identity guidelines.

  • Brand Identity
  • After Effects
  • Motion Graphics
04

AR/VR & Industrial UX

Unity, WebXR and Three.js prototypes for spatial and industrial interfaces.

  • Industrial UX/UI
  • AR / VR
  • Blender
05

iOS Experience Design

Apple HIG, VoiceOver, text scaling and accessible native interactions.

  • Apple HIG
  • Native Interaction
  • Motion
06

Interaction Design & Prototyping

Human-centred prototypes informed by ISO 9241-210 and accessibility review.

  • Functional Prototypes
  • Component Behavior
  • Implementation Review

/ How the work moves

From brief to build.

I connect the problem, the product and the implementation. Each stage leaves a useful reference for the next decision.

01 / Research & framing

A clear problem worth solving.

Start with the people, constraints and business reality behind the brief—not the interface somebody already imagined.

What this makes possible

  1. 01Interviews
  2. 02Review mining
  3. 03Journey mapping
  4. 04Success criteria

Understand → Structure → Make → Ship & learn

/ How I can help

How I can help.

Design, systems and working prototypes for your next product.
01

Product design

Accessible flows and interfaces guided by WCAG 2.2 AA and WAI-ARIA.

02

Design systems

Figma libraries, accessible tokens and WCAG/APCA-aware handoff.

03

Brand management

Brand guidelines, templates and motion for a consistent identity.

04

AR/VR & industrial UX

Spatial interfaces and prototypes for real-world workflows.

05

Unity prototyping

Playable Unity prototypes to test controls and feedback.

06

iOS design

Native navigation, gestures and accessible iOS interfaces.

07

Interaction design & prototyping

Working interfaces and 3D prototypes to validate design decisions.

08

AI workflows

AI workflows connecting content, CRM and product tools.

/ FAQ

Useful answers.

01What do you design and build?

I lead product design across iOS, responsive interfaces, design systems and brand experiences. As a product designer, I use working prototypes to validate interaction, motion and component behavior. AR/VR, Unity and industrial UX extend the same design practice.

02What work can I explore here?

Product design, design systems and brand management lead: TicketCo, Cefalo, Snapper, Flip and Ridmik. Industrial and augmented UX follows, with AR/VR, Unity and independent products showing interaction design and functional prototyping depth.

03Can you work with an existing team?

Yes. I’ve spent ten years collaborating with engineers, product managers and founders. I can work within an existing process through shared design systems, prototypes, design specifications and implementation review.

04Are you open to roles and collaborations?

Yes. I’m open to Senior Product Designer opportunities across iOS, design systems, branding and immersive or industrial UX, alongside selected independent projects. My targeted resumes are available from the menu; you can reach me by email or the form below.